Announcing Horse Isle 3!
(Still in alpha - but quick progress being made)

Horse Isle: Infinite Wilds

Newest occasional development updates added to top. Feel free to add yourself to our beta/live announcement email at the bottom.
October 20th, 2018:
Horse Competition: YouTube Alpha Preview #4

October 14th, 2018:
Website mostly done. Horse revisions nearly complete. I can share our loose plans moving forward (no timelines though!). Pre-Beta we will open the HI3 website to just sign up in a protect-your-playername mentality. It will not grant access to game at all. We will protect all hi1/hi2 accounts that were existing as of october 14th, to sign up with an existing name, you will have to use one of the matching emails. We will leave this in place for a few weeks after we start. This way everyone can pre-reserve your existing playernames. There is a complication of hi1 vs hi2 two different players with same names. In those cases, it will be a first come, first served basis.

Example: If there is a SparklingDuck owned both by an hi1 and a different hi2 player, first one to make an account with either of the emails on record for those accounts will be granted the playername.

Update: We will try to add support for checking against passwords instead or in addition. We wanted to avoid that, but sounds like many of you have lost old email accounts.

October 9th, 2018:
Nighttime, friends, and kayak competition: YouTube Alpha Preview #3

October 5th, 2018:
3D Logo completed and website work begun. We're adding terrain based injuries. So if you are riding a tired horse in Cold snow biome, your horse may get frost burn and need vet attention.

September 29th, 2018:
3rd person controller, and character builder preview: YouTube Alpha Preview #2

September 22nd, 2018:
  :)   Our first sneak peak: YouTube Alpha Preview

September 15th, 2018:
We're spending a solid month rebuilding parts of world so it runs as smoothly as we can get it. Still, if anyone is getting a new laptop or PC, the main thing that will improve HI3 performance will be "Dedicated Graphics" rather than "Integrated Graphics". A 6 year old PC with a Video Card will likely run the game better than a brand new expensive laptop without 3D hardware. That said, we are taking every step we can to make the game run on as many computers as possible.

September 4th, 2018:
We almost have a super simple player character in.. Many things are going to be left in a "To be expanded" state. So that we can go live in a resonable time frame. So, expect basics to start, and then lots of fun content updates after live.

August 22st, 2018:
HI3 will include some of the previous HorseIsle Music as well as a lot more new original music by the same composer as HI1 and HI2 - Joe Schwebke!

August 21st, 2018:
Fun fact. we have "version controlled" over 1500 versions of HI3 so far. Some days it feels like maybe only 2,543,200 to go! :)

August 2nd, 2018:
Ever so slowly... but... Trading! We have trading... just like HI1 and HI2! but, HI3 Trading works! whooop! Did i reveal too much?? :)

July 18th, 2018:
We have the beginnings of a game! Almost a few fun things to do :) But, alas, going to be a few more months of grueling effort before we can consider Beta. A fix today: Wild horses no longer found hanging out underwater.. progress!

June 27th, 2018:
Still working as best we can on HI3. Progress made every day, but nothing new to share!

May 15th, 2018:
HI3 Is in progress! It will take some time, and we are not prepared to share many details yet. But here are some big points (some or all could change). And this will be all the info for a couple months probably :) Sorry. Have to focus! Know that we are working as hard as we can to get this done well.

Horse Isle: Infinite Wilds
  • Same Horse Isle Community: horse centric, non-violence, no-electricity, all ages appropriate.
  • Same Horse Isle Feel: elements of HI2 and HI1 will be found.
  • 3D infinite wild world with many unique regions to explore, untouched by humans.
  • Realistic horse genetics that determine all aspects of completely unique and individualized horses and breeding.
  • Buy an actual, large plot of land in the world and build your Ranch.
  • Clubs will be central to the game, and will serve in the role as towns of the world.

    Some improvements/tweaks from previous Horse Isles:
  • We will remove all mechanisms for easily making the rich vastly richer. (interest/windmills/etc.)
  • We will remove ease of earning value with a duplicate account so that the issue of multiple account cheating becomes moot. (No reason to block trades from free accounts then.)
  • Probably have similar chat filters, but hope to relax it when appropriate. (Hopefully reduces frustration while keeping a clean space.)
  • We will have a mechanism for selected horses to not age, but expect it to be limited in quantity.
  • Will try to allow non-subbed players to do everything game-play wise, with just lacking some time savings and small bonuses.

    Technical Details:
  • 100% original system, no other game is similar.
  • You can definitely jump logs on the beach :)
  • It will likely have to be a client-download rather than an in-browser game. We will see if we can also release a web version, but even if we did it would run 2-3x slower. We will support what we can - Definitely Win/Mac/Linux.
  • Even though the world will be infinite we will prevent loneliness via a system of limited quick-travel. (So you can meet up with friends.)
  • Graphics will be somewhat similar to HI2, with a painterly cross between realistic and cartoon. Yet totally different :)
  • Fully unique horses. No two Pinto patterns will be ever be the same, etc.

    Add your email to our updates list so you are notified about any big updates.
    (we will only send a few HI3 announcements over the next year)
    My Email:

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